Quacky
by JIm Woodring
Review by Anthony Servante
Introduction:
With Quacky, Woodring adopts the format of 1930s Big Little Books to deliver a text story with illustrations, in which the typically nonplussed Frank’s reactions are told to us explicitly, through narration and his own thoughts. Frank is buffeted by generosity, anguished to see how loving friends perceive him, distraught by the process of aging and physical transformation in a beloved pet, delighted by nature and physical experiences shared with others, and ultimately sees a path toward radical acceptance in the face of trauma.
Frank cast regulars Pupshaw, Pushpaw and Manhog are here, along with new entries to Frank’s world of the Unifactor. And, in a backup feature, we meet a cast of toontown pigs in a story that undercuts the kiddie book format: “Hoggy Goes Hogwild.” Cunningham, the clever pig who helps all his friends, and his confirmed fiancĂ©e, Porceline, are called on to assist local pal Hoggy – who turns out to have gone on a violent crime spree, presaging a possible psychotic break.
Jim Woodring is back, and no two worlds wouldn’t be the same without him.
Review
For those of you familiar with Jim Woodring's world, Unifactor, where its residents include Frank, his pets, Pupshaw and Pushpaw, neighbor Manhog, plus all the regulars, you are no doubt accustomed to artwork with no narrative. The visuals tell the story that unfolds via a landscape which combines pastoral vistas offset by surreal architecture. It takes a while to figure out what's plant, animal, or artifact. But through it all, our hero, Frank, goes about his daily life with mundane regularity like a hermit living in the world of the fantastic as if it were a normal lifestyle, which plays against the supernatural world of the Unifactor.
And there's the rub. The supernatural becomes normal as the normal becomes surreal. We know this because we see the story of Frank unfold in panels. No one tells us what is happening. Only our imaginations fill in the gaps in our comprehension, for instance, when our hero lifts a bizarre-looking item from a table, and we don't know if it is food or animal until the next panel reveals what Frank does with the item. We wonder at the development of the story with curiosity about what Frank will do next or what will happen to Frank next. Woodring designs his panels in such a way to keep the movement going to maximize our curiosity and reward us with amazement.
In Quacky, Woodring reduces his panels to illustrations for his narrative. He tells us what to see, and then he shows us what he said. Now, don't get me wrong: The narrative and the illustrations work together in a new way for Woodring's storytelling. Although he utilizes the "Big Little Book" format, he manages to keep the "wordless" story intact. I won't say the narrative and the illustrations are redundant, but I also cannot say the narrative can stand on its own, as it can in the Big Little Books of old.
This doesn't make the read any less marvelous. We still get a Frank story in our favorite world, the Unifactor. We meet our old friends on a wondrous adventure. The surreal nature and curiosity are still present. It's just that I cannot say that we are getting more from the story with the "words", but, at least, we're not getting less. Jim Woodring still delivers us a great tale, and lovers of his work can marvel at that.









